Never forget.
This was my first high-res gun and one of the first high-res hard surface models I can remember doing. It was for Fallout 3 and the concept was provided by Bethesda. I remember learning a lot about beveling and support edges with this thing, and I think it was shortly after I developed UV-specific OCD. I think it was also the first time I used Modo exclusively for a model. This thing's overflowing with nostalgia. I wish it was cooler, but I was stoked to get a gun in a game.
Emotiv Headset
I modeled and rendered this headset for a friend's company. Their website is http://emotiv.com/. The design work was already done, but they wanted a poly model and some renders to explore material types and marketing imagery. We went through a good number of material variants but ended up at matte and glossy black. The version with glossy arms is what they chose for final production.
Modeled and rendered in Modo.
bling
Took a little break from other stuff tonight and messed with this thing's face area. Changed the "lego necklace" around his eye, but no idea what the new thing is, still looks silly to me. I'll work it out and finish this guy up at some point, just needed a break from staring at trees and things.
The bronze is a default modo material that will eventually be better looking copper, just threw it on to test. For now he's ballin'.




