china, etc.
Been busy, and spent some time in China for work, but I'll try to find the time to keep this rolling.
Some work on the top of the engines, and some pictures of Shanghai.
big plane, little update
Little bit of progress on the plane. Randomly picking at things, no real rhyme or reason yet but it'll get there. Hoping to have some serious time to put into this soon.
Ridin’ dirty
I thought I'd finish up the snowmobile texture before getting too into the plane. Just viewport screencaps because Maya has problems with rendering its own normal maps cast from an all soft mesh.
I also added teeth to the tread, figured it was worth the extra polys. This is game-res at 17,562 tris.
Ekranoplan
That means something like "crazy waterplane" in Russian. The reference is from an awesome blog Pete Egbers showed me http://igor113.livejournal.com/51213.html (Pete started a blog for an Einstein bust he's working on, check it out).
I started over the weekend and I'm going to spend a couple of nights a week on this thing between other projects so progress might be slow, but I'm looking forward to seeing it come together. This cabin + missle silo area seemed like a good place to start detailing. It's not done, still needs a few vents and things and a simple interior for silhouette, but I'll move onto the main body next and then theoretically do a zbrush pass one day if my computer lets me.
First two shots are what I've been working on so far, third is the proportion block-out.
Never forget.
This was my first high-res gun and one of the first high-res hard surface models I can remember doing. It was for Fallout 3 and the concept was provided by Bethesda. I remember learning a lot about beveling and support edges with this thing, and I think it was shortly after I developed UV-specific OCD. I think it was also the first time I used Modo exclusively for a model. This thing's overflowing with nostalgia. I wish it was cooler, but I was stoked to get a gun in a game.
Emotiv Headset
I modeled and rendered this headset for a friend's company. Their website is http://emotiv.com/. The design work was already done, but they wanted a poly model and some renders to explore material types and marketing imagery. We went through a good number of material variants but ended up at matte and glossy black. The version with glossy arms is what they chose for final production.
Modeled and rendered in Modo.
bling
Took a little break from other stuff tonight and messed with this thing's face area. Changed the "lego necklace" around his eye, but no idea what the new thing is, still looks silly to me. I'll work it out and finish this guy up at some point, just needed a break from staring at trees and things.
The bronze is a default modo material that will eventually be better looking copper, just threw it on to test. For now he's ballin'.
Michigan
Here's some reference for a level I started with some friends. These were taken over the holiday in Northern Michigan with an old Pentax point-and-shoot and my hands were shaking pretty much the entire trip, but hopefully they'll make for some decent environmental reference. I liked the feel of the little towns up there.
I learned that Northern Michigan is cold, has good cherries, and is home to at least six nice people and one crazy.
Kind of low res.
Finished low res. Normal maps need some cleaning up and adjustment, but it's close.
It's around 15k triangles at the moment, but I'm going to be using the first person area detail for a viewmodel so both the top level LOD and viewmodel will be a good bit lower.
This place feels a bit black and white. I'll do my best to contribute things in color shortly.
Snowmobile high-res (done-ish).
Might make a few adjustments and additions after I work on the low-res for a bit (suggestions?), but here it is for now.



















































