intermission in the third dimension or, the blog of Chris Emond

4Jan/100

Michigan

Here's some reference taken over the holidays in Northern Michigan.  It was nice and cold, and while these pictures were taken with an old Pentax point-and-shoot and my hands were shaking pretty much the entire trip, hopefully they'll make for some good environmental reference.

From my trip I learned that Northern Michigan is cold, has good cherries, and is home to at least six nice people and one crazy person.

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16Nov/091

Kind of low res.

Finished low res.  Normal maps need some cleaning up and adjustment, but it's close.

It's around 15k triangles at the moment, but I'm going to be using the first person area detail for a viewmodel so both the top level LOD and viewmodel will be a good bit lower.

This place feels a bit black and white.  I'll do my best to contribute things in color shortly.

snowmobile_quarter_LR_11162009

snowmobile_random_LR_11162009 snowmobile_mainUVsandNM

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8Nov/091

Snowmobile high-res (done-ish).

Might make a few adjustments and additions after I work on the low-res for a bit (suggestions?), but here it is for now.

snowmobile_11072009_back02

snowmobile_11072009_front01 snowmobile_11072009_dash01

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5Nov/090

Old stuff.

Here's the high-res model for the Killzone 2 Helghast drop-ship.  I can only take credit for 80% or so of it though, as the deadline was super tight so someone helped with the interior and a couple other little things.

Click for biiiiger.

dropship_highres

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26Oct/091

Now with 10% more face.

Been working on a few other things but added a bit to this tonight.  It turns out snowmobile suspensions are kind of complicated.

Click images for bigger versions!

snowmobile_10252009_suspension05

snowmobile_10252009_treadNoSuspension snowmobile_10252009_suspension01

snowmobile_10252009_suspension02 snowmobile_10252009_suspension03

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19Oct/090

The beginnings of a snowmobile.

But why?

snowmobile_10192009_frontend

bigger

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15Oct/090

Fumito Ueda is still awesome.

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14Oct/092

Time to figure out how to sculpt.

The first of many "quick" sculpts (spent too much time on this one).  Here's to hoping I get good at some point.

This is based on a sweet ass Rich Doble sketch from his blog.

rich_guy_10132009_01

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13Oct/090

Let’s begin.

This is for the people who wish to keep me motivated via feedback and/or heckling.  We'll start with this, a WIP of a soldier robot.  You can find the concept art on James Kei's website here, it is awesome.

soldier_quarter_10122009_01_forblolg

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